![]() The AI director knows the easiest way to take Survivors out is one at a time, starting from the weakest link. Even in normal, a pin will kill a player in seconds. Doing these things is considered extreme disrespect amongst experienced players (unless you're being a team tank - which means doing the job, not just taking the most damage). If you are +65% and have a kit in reserve, don't even take "yours" unless it's going to get left in the safe room. Also NEVER heal above 65%, ESPECIALLY if doing so will deprive another teammate of a heal or backup kit they need. If you have no kit, heal and DO NOT pick up a second kit unless there are more than are needed. 4 kits in every saferoom, by default it's pretty clear what should happen. Don't be the guy pinned in a side room half the level back looking for trinkets when you already have full kit, and don't worry about trying to save that guy. Try and cover your team as much as possible, but don't let a persistent camper drag the team down. You're losing a level badly as soon as you grind to a halt - there is no prize for camping yourself out of ammo before you die spectacularly. Extra benefit: your team can cover you without pegging you in the back of the head. Crouching with an AK you can get headshots (not that you'll need them) in full auto, at long distance. Even with the desert rifle, shooting while moving from a standing position is laughably inaccurate. Even with an axe, but especially with any sort of firearm. If you frustrate your team they won't protect you, and the game is designed to stop a player of any skill level from being effective solo. Assault rifles and Uzis have incredible versatility as guns and you can never really go wrong grabbing one. There's never enough melee, plus it's satisfying and the best entry weapon. Start in normal mode, melee bashing with automatic weapon backup. Don't go joining advanced-level games and grab the unsighted sniper rifle.
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